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I want to end this article with a few useful tips to help you when you're mastering. If the meter starts lighting up, dial back the loudness a little bit. Finally Solid State Logic X-ISM is a nice inter-sampling meter which you can use so you don't get carried away with to much gain with your limiter. It's useful because you can visually see how your levels are interacting with each other, and is a good way to double check that you haven't got carried away with a particular frequency. This is very useful to gauge how dynamic your music is and can help keep you from going overboard with compression. The first meter I like to use is the TT Dynamic Range Meter. You can really tighten up your sound and dial it in by adjusting these settings.Īt this point your music is mastered, but there are some final checks you can do with some additional meters. At this stage it's very important to adjust the attack and release times in your limiter. Personally, I prefer more dynamics in music so I'll bring the gain up to the point where the music is just barely getting an effect from the limiter, but it's your choice how you want your music to sound. These are tiny tweaks.įinally, use a limiter to keep your music from clipping. A little goes a REAL long way here so be careful not to overdo it.
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At this point I will go back to the Parametric EQ and put the final touches on any frequency that is not sounding the way it should. The trick is finding that sweet spot when adjusting the knob.Īfter all these steps are done, there might still be some subtle enhancements left to do. The idea behind using it is to shape how the transients play off each in the music and works on a dial knob system. This is a native plugin for FL Studio and is basically a dynamics processor. The next plugin I use to master is Transient Processor. Here's a good video showing you this plugin. This is another nit picky process but you'll have to play around to get the desired effect you're after. You'll have to determine where it makes sense to use this with your music. It gives the music some warmth while at the same time targeting frequencies that might sound a little dull.
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Basically what this does is adds a little analog character to the sound. Next it's time to kick up the sound with an exciter, specifically Thrillseeker XTC Blue. All the levels should be pretty much balanced at this point and should sound better then your mixed music. It's sounding real good and just about there. The goal is that by the time it the music comes through Maximus, or whatever you're using. Here's a walk through video showcasing some main ideas. The goal with this stage of the master is balancing those levels, compressing when needed, adjusting the stereo fields, saturating different sounds, ect. With Maximus the music is separated into low's, mid's, and high's. I use Maximus for this, other people use Ozone, but really use your preference. Once you've EQ'd the music, then it's time to use a multi-band compressor.
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The second one is for either cleaning up muddy sounds or boosting preferable frequencies. The first one is only for cutting the low and high frequencies that are inaudible. The first thing I do is add 2 Parametric EQ's to the master channel. I use FL Studio to create all the music I produce, so the plugin's I'm going to describe may not be what you have but try to find something similar. Export your mix as a 24bit WAV and throw your mixed music into your Digital Audio Workstation (DAW). My personal preference is around 5-6db of head room. Now the first step to mastering is making sure your mix sounds as good as it can be and not so loud it clips. Hopefully you can use it as a guide for your own music. I'm going to go over the plugins I use and how I use them to master. The steps I use to master are also pretty similar, but every track is uniquely done. Those plugin's are Parametric EQ2, Maximus, Thrillseeker XTC Blue, Transient Processor and Fruity Limiter. I master using the same 6 plugins all the time. Now I just finished mastering and releasing a new rock track: From the Moon to the Sun. You can check out the article Difference Between Mixed Music and Mastered Music to hear the difference between mixed music and mastered music. Unlike mixing, mastering is about getting entire levels of the music balanced, adjusting the total volume of the track, and bringing out the details to really make the music come alive. Probably the most important first step is to really understand what is going on during mastering.
#HOW TO MIX AND MASTER FL STUDIO HOW TO#
Mainly because it's kind of hard to find solid resources to help learn how to do it. A lot of times, mastering your music seems very challenging.